Try/Buy/Download Options This Page: Bottom | Book-Like Organization | Top-Line Prompt | Bottom-Line Prompts | Your Records | Function Key Commands And On/Off Switches | Identify Yourself Menu | Registration Options | Registered User Removal | Welcome Back Screen | Table Of Contents (Main Menu) | Practice Drills | Typing Tests | Special Prompts
Other Pages: Softwrights' Home | You'll Soon Be Typing Details Menu | Try/Buy/Download Options

You'll Soon Be Typing... How To Use the Program

This page is an online reference on how to use You'll Soon Be Typing. Since the program is unusually easy to use, most people do not need to refer to this page. Remember:


Book-Like Organization

To increase usability, You'll Soon Be Typing is organized like a book:

Unlike a book:


Top-Line Prompt

The top line of your screen shows where you are. In the Table Of Contents (Main Menu), the top line contains:

In Lessons, the top line contains:


Bottom-Line Prompts

The bottom two lines of your screen show what key(s) to tap to continue on with the next part of the program, and/or other helpful information. For example:


Your Records

Records are kept whenever you run You'll Soon Be Typing including:

If you are a registered user, your records will be filed (stored) on computer disk for future use. If you are a visitor, your records will only last as long as you run the program. After you exit from the program, your visitor records will be gone.

You can see your records by selecting the Section 7, YOUR RECORDS option from the Table Of Contents.


Function Key Commands And On/Off Switches

Commands take you to another part of the program, like a HELP screen. On/Off Switches turn features, like sound, on and off, at the touch of a key ... No need to leave the current screen and waste your time wading through a sea of menus!

Function keys are used to issue a command and to turn switches on and off. Alt key alternatives can also be used. To issue a command with an Alt key alternative ... Hold down the Alt while you tap the first letter of the command name. For example, you can issue the F2=Exit command in these ways:

Currently-available commands appear on the second line of screen. Switches have indicator lights similar to those used on stereo equipment. If a switch is on, it is green (or black with an X if in a black & white video mode). If a switch is off, it is gray (or white). Here are the commands and on/off switches:


Identify Yourself Menu

The IDENTIFY YOURSELF menu appears at the beginning of the program.

If your name appears, use Cursor keys, SpaceBar, Home (move to top), or End (move to bottom) to highlight it. Then tap Enter to go to the Welcome Back screen and the Table Of Content (main menu). Otherwise, select one of the options:

If you want to un-register (remove) a publicly registered user; highlight the name of the user, then tap F8 to select the RemoveHighlightedName command.


Registration Options

If you choose the REGISTER ME option from the IDENTIFY YOURSELF menu, you'll be asked to choose between two types of registration, choose a screen keyboard layout that matches your keyboard, and choose the screen colors that you prefer.


Registered User Removal

Publicly registered users can be removed at the IDENTIFY YOURSELF screen. Just: highlight the name of the user. Then tap F8 to select the RemoveHighlightedName command.

A double-check prompt appears to make sure you want to remove the user. The name of the user who will be removed appears. Tap Y to remove the user. Or tap N to cancel the removal and return to the Identify Yourself screen.

Note:


Welcome Back Screen

The Welcome Back screen is the first screen that appears after a registered user selects his/her name from the Identify Yourself menu. It also appears after a privately registered user selects the I'm Privately Registered option from the Identify Yourself menu.

Your registered name appears at the top of the screen. Helpful prompts remind you about several features of the program. Tap the SpaceBar to continue to the Table Of Contents (Main Menu).


Table Of Contents (Main Menu)

The Table Of Contents serves as a main menu. You can quickly select any lesson, test, or option. It was designed to meet the needs of students to have a broad overview of the tutorial, what has been completed, what's next, and what's left. It is easier and more informative than traditional pull-down menus. The seven (7) sections of the program are listed on the left side of the screen ... One section is always highlighted. The lessons, tests or options in the highlighted section are on the right ... The sections and lessons that you have completed are marked with an * (asterisk).

Here's a list of all the Sections, Lessons, Tests, and Options:

SECTION 1: INTRODUCTIONS:

SECTION 2: LEARN THE BASICS :

SECTION 3: LEARN 76 KEYS:

SECTION 4: TAKE A TEST:

SECTION 5: OPTIONAL PRACTICE:

SECTION 6: WRITING A LETTER:

SECTION 7: RECORDS & OPTIONS:


Practice Drills

To distinguish a practice drill from reading material, remember:

Practice drills have several helpful features:

Note: As always, you can use any currently-displayed function-key command or on/off switch at any time ... Even in the middle of a typing drill! This includes skipping to the next page or back to the previous page. Page skipping command prompts don't appear on practice drill screens (not enough room) but they're still available!


Typing Tests

There are 10 tests in Section 4. Normally, you should take these tests after you complete all the lessons in Section 3. But you are free to take them whenever you want. You can take tests as many times as you want.

Tests are similar to drills. Like drills, tests appear on your screen and each character is erased when you type it. Like drills, each line of a test can be up to 78 characters, and the left-arrowhead symbol at the end of each line represents the Enter key. Like drills, optional reading material may appear above the test. Like drills, the entire test fits on one screen ... No annoying, where's the end? scrolling.

But tests are designed to simulate actual typing conditions. So, unlike practice drills, tests do not have the learning aids that drills have. There is no screen keyboard, no technique instructions, no speed goal, no pacer line, and the cursor doesn't blink at your speed goal rate (it blinks at a fixed, standard rate).


Special Prompts

The screen is erased before a special prompt appears. So the prompt is the only thing visible on the screen ... You immediately know that special action must be taken. Your attention is focused on the task or problem. There are no distractions.

Instead of erasing the screen, some programs display special prompts by superimposing a dialog box or window over part of the screen. This can be confusing since you may be focused on another area of the screen. And the screen may be dominated by noise (screen information that is not useful at the moment).

Special prompts appear:


Try/Buy/Download Options This Page: Top | Book-Like Organization | Top-Line Prompt | Bottom-Line Prompts | Your Records | Function Key Commands And On/Off Switches | Identify Yourself Menu | Registration Options | Registered User Removal | Welcome Back Screen | Table Of Contents (Main Menu) | Practice Drills | Typing Tests | Special Prompts
Other Pages: Softwrights' Home | You'll Soon Be Typing Details Menu | Try/Buy/Download Options

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